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Manhasset Baseball General Rules

Boys Division -Spring 2002

  1. PLAYER PARTICIPATION:
    1. Each child present at a game must play a minimum of three full innings per six-inning game. Innings not have to be consecutive but no player shall sit in 2 consecutive innings. All players must bat. If a player comes to the game after the start of the game, the player will be placed at the end of the batting order and must play at least 1/2 of the remaining innings in the field. The only exception to these rules shall be in the case of injury.
    2. Any player may be taken from the game and returned to the game at any field position.
    3. Each child must start every other game unless he misses a game and thereby loses his turn.
    4. Every attempt should be made to rotate players from infield and outfield positions.

  2. THE BATTER (Little League Rule 6.00):
    1. Throwing the Batting Helmet. Any batter or runner throwing off or lifting their helmet during a game will first be given a warning. After the warning, if the same player throws or lifts their helmet a second time, the player shall be called out by the umpire.
    2. Throwing the Bat. A batter will only be given one warning by the umpire for throwing his bat and will automatically be out the next time he throws his bat either during the same at bat or succeeding time at bat. The umpire shall be the sole judge of whether the batter has thrown the bat.
    3. Illegal Bat: All bats shall conform to little league rule 1.10. If a batter using an illegal bat becomes a runner after hitting a fair ball, he shall be called out and the runners shall return to the bases they occupied before the player's at bat. The defensive team must appeal the play to the umpire before the first pitch is thrown to the next batter of either team, or before the umpires have left the field if the at bat would otherwise have ended the game. If the batter advances to first base without hitting a fair ball (a walk or hit batter), then the batter shall not be called out. An illegal bat must be removed.

  3. THE RUNNER (Little League Rule 7.00):
    1. Base collisions: Base collisions rule 7.08 (a)(3) is amended as follows: Any runner advancing to a base where a fielder is waiting to apply a tag or force that runner out, and has or is about to have possession of the ball, must either avoid contact with the fielder, give himself up or slide. If the runner makes contact with the fielder without sliding, the runner is out and any other runners may not further advance.
    2. Obstruction: Little League Rules 7.06, 7.09, and 7.10 shall apply and determine when the obstruction and interference occur. A runner being obstructed by a fielder must attempt to avoid or minimize contact even when the runner has the right to the base or baseline. If a runner contacts a fielder obstructing the runner with undo force, or in an attempt to injure, the runner shall be called out. The umpire shall have discretion to disqualify the runner under rule 9.01(d).
    3. Obstruction is defined as "the act of a fielder who, while not in possession of the ball or not in the act of fielding the ball, impedes the progress of any runner". Rule 7.06 of the Official Little League should apply.
    4. Safety bases: There shall be a "double safety base" at first base.

  4. THE PITCHER (Little League Rule 8.00):
    1. A player may pitch a maximum of 3 innings per game (per day). A pitcher once removed from the mound may not pitch again in this game.
    2. If a pitcher hits three batters in one game or 2 batters in one inning (does not have to be consecutive), he must be removed from the mound.
    3. No intentional walk is permitted. Any pitch thrown in such circumstances will be ruled no pitch.
    4. There are no balks.

  5. GAME PROCEDURE (Little League Rules 9.01, 9.02, and 9.03):
    1. All games must be started within 15 minutes of the scheduled starting time where the field is available. Any team with eight or more players must start the game at the specified time and can not delay the start of the game to wait for a specific player or for the manager. Further, a forfeit must be ruled if a team can not field a legal team sixteen minutes after the scheduled or field available starting game time. There can be no agreement between managers to circumvent this rule. If both teams fail to field a proper team, a forfeit will be charged to both teams.
    2. Any team starting a game with 9 uniform players and then loosing a player to injury during the game will be allowed to play with 8 men. If less than 8 players are available, due to injury, the game will be suspended and contingent on field availability, played at a later day designated by the commissioner and using only the original players. If a child leaves a game without being injured and results in less than minimum required players, a forfeit will called. If a team starts a game with eight players and such game is suspended, only the same eight players will be allowed to play if the game is continued at a later date.
    3. No inning may start later than 15 minutes before the end of the allotted game time except in special circumstances with the approval of the commissioner. This approval should be clearly indicated in advance of the game.
    4. Balls and strikes may be called from behind the pitcher (9.03) even if no runners are on base.
    5. An adult coach shall be allowed at first and third base. The adult coaches may not change bases once an inning has started.

  6. OFFICIAL GAME:
    1. A game will be official if 3 and one half innings have been played and the home team is ahead or, 4 innings when the home team is behind. If games are suspended before they become official and the league can arrange field availability, the game will be restarted from the exact time of suspension at a later date and played to completion. There is no such thing as a rain out or other cause canceling innings already played
    2. In all playoff and championship games, once the game is started, the game must be played to its full term unless terminated by mutual agreement of both managers.

  7. TIME OUT:
    1. Defensive team: Little league rule 8.06 shall be strictly enforced.
    2. Offensive team: Only the offensive team's batter or runner may ask the umpire for a time out conference with the manager or coach.
    3. Except as noted in (a) and (b) above time out may be granted as set forth in Little League Rules 5.00: Little League Rule 9.00 and the definition of "time"-as the "announcement by the umpire of a legal interruption of play during which the ball is dead".
    4. A manager may not enter the playing area unless time is called by the umpire. Should he do so when the ball is in play (either batted or loose) penalties as follows will be enforced:
      Offensive Manager: If the offensive manager enters the field without the umpire's permission, the batter is out and all runners return to the base that they occupied prior to the start of that particular play.
      Defensive Manager: If the defensive manager enters the field without the umpire's permission, all offensive players receive the last safe base plus one and no additional out will be recorded.

  8. PROTEST
    If protest is requested, the protesting manager must immediately make the umpire aware of his decision to protest after the event and prior to the next pitch. It must also be put into letter form to the attention of the league administrator and/or president and the opposing manager within 24 hours of the completion of the game. A check made out to Manhasset Baseball for the sum of fifty dollars will be written by the manager requesting a protest The league administrator and or president shall than meet with the umpire, the opposing manager, and the league commissioner(s), etc. to establish a ruling. If the ruling is in favor of the protesting manager the check will be returned.

  9. GENERAL RULES
    1. The umpire may appeal to the commissioner only for a clarification of the rules and not appeal in the case of a judgment call. Upon appeal, the commissioner may clarify the rules for the umpire. Otherwise the game is in the hands of the umpire. No manager may appeal an umpire ruling directly to the commissioner.
    2. Scorebook: Each team must maintain a scorebook for each game so as to avoid any confusion regarding the outcome of the game. If needed, a commissioner has the right to go back if needed to verify both pitching eligibility and player participation
    3. Attendance at practices and games: Players should make every effort to make all practices. Any player that can not be present at a ball game shall notify the manager at least 24 hours in advance. If a player misses two or more consecutive games and/or team practices, player participation rights can be waived subject to the approval of the grade commissioner.
    4. Batting order: Players must bat in the order that they are listed. Players coming to the game after the start must be placed at the bottom of the lineup.
    5. Time limit on game: No inning may start after 1 hour and 45 minutes from the scheduled start of the game. However, if weather and day light conditions permit, and no game is scheduled to be played on the field, every attempt should be made to finish a game.
    6. Umpires: The umpires call is final. It is the responsibility of the team manager to support the umpires. The manager is the only individual permitted to discuss a matter with an umpire. Coaches, players, parents of players and spectators may not hold discussions with the umpire.

  10. CODE OF CONDUCT
    1. Generally: It is the duty of all the managers and coaches to emphasize the proper ideals of sportsmanship, ethical conduct and fair play under all circumstances. The values to be derived from playing the game should be stressed and actions that tend to destroy their value should be discouraged. Courtesy should be shown toward opponents, official supervisors and spectators. Efforts must be made to achieve a thorough understanding and acceptance of the rules of the game and the standards of this league. It is important for all to recognize that the purpose of athletics is to promote the physical, mental, moral, social and emotional well being of the individual players. Everyone associated with the little league should remember that these games are just games and this concept should be kept in that perspective.
    2. The player: Players are expected to demonstrate self-control and mutual respect at all times. Avoid the use of crude or abusive language or gestures in dealing with opponents, officials, umpires or spectators. Accept victory with grace and defeat with dignity. Place athletic competition in its proper perspective. All players shall shake hands at the end of each game.
    3. The Managers and Coaches: The manager and coaches are expected to set a positive example both on and off the field. Recognize that athletic competition is a means toward an end, not an end in its self. Be prepared to win or lose. Always be positive; encourage peak performance with in the rules of the game. Command respect by personal attitude and behavior. Respect the judgment of the umpires, although it is reasonable for the manager to question umpire's decisions, and even to disagree, the umpire's decisions must be accepted graciously. Encourage good sportsmanship and remove players from the game who demonstrate unacceptable behavior. Realize that their conduct will have an affect on the players and their families.
      Managing and coaching is a privilege, not a right. Managers and coaches serve at the discretion of the league. The league may dismiss or remove any individuals a manger or a coach at any time and without prior notice or warning if it determines that such manager or coach has breached his or her commitment to the league or the team, or that such dismissal or removal is otherwise in the best interest of the league or the team.
      {The following are non-exclusive examples of unacceptable behavior which is violate of this code of conduct and which may result in the dismissal or removal of a manger or coach: (i) physical confrontation with a player, opponent, manager, coach, umpire, or other official. (ii) Use of hostile, abusive or other inappropriate language or gesture including profanity and negative "cheering" (iii) unexcused lateness or absence from practice or games, failure to hold regular practices, or unauthorized canceling or rescheduling of games due to bad weather, field condition, or any other reason; and (iv) use of tobacco products, alcoholic beverages (including beer), or other such products in the presence of players}
    4. Spectators: Spectators are expected to respect officials, umpires, managers, coaches and players and extend all courtesies to them. Refrain from disrespectful or abusive conduct. Be quiet when players need total concentration. A team is responsible for the conduct of their respective spectators.

 


 

MANHASSET BASEBALL

SECOND GRADE BOYS RULES

  1. Regulation Game:
    All games are a maximum of six innings.

  2. Number of Players:
    Defensive Team: During the first half of the season, fathers will pitch and catch. There should be 4 other infielders plus a player at the pitcher's mound. There can be up to 4 outfielders who must be at least 10 feet behind the base. Coaches should rotate players between infield and outfield positions. If a team has only 7 players, he has the choice of using a player from the opposing team to play the outfield. This must be agreed before the start of the game and the player who made the last out must play the field. This option must be used in every inning as long as he is fielding only 7 players.

  3. Batting Order:
    1. An inning ends with three outs or once through the entire order, whichever comes first. If any team has fewer batters, that team will be allowed the same number of batters as the opposing team if they do not make 3 outs.
    2. Players must bat in the order that they are listed
    3. Players coming to the game after the start of the game must be placed at the bottom of the lineup

  4. Game Forfeit:
    A practice game should be played if a forfeit occurs. See rule 5a in the general rules regarding forfeits. Opposing team will supply needed players for the missing team. If both teams forfeit, the manager or managers will have use of the field during the scheduled time for either a practice or a "modified" game.

  5. On-Deck Batters:
    Only the batter may hold a bat. There is no swinging of bats by the on-deck batter or any player unless there is a protected on deck station (Valley Park).

  6. Tagging Up:
    Tagging up will not be allowed.

  7. Infield Fly Rule:
    Infield fly rule is not in effect.

  8. Pitching:
    Manager/Coach will pitch to his/her own team in the first half of the season. There will be no walks. Strikeouts from both swinging and called strikes will be allowed. The pitcher/umpire should use his or her best judgment when calling strikes, depending on the ability of the batter. The pitcher/umpire should also control the tempo of the game by calling time when appropriate. An attempt should also be made to limit excess or unnecessary base running and focus on the fundamentals of baseball.

    Starting Memorial Day our boys will start pitching under the following rules;
    1. Pitchers may pitch a maximum of 3 innings per game and a maximum of 6 innings per schedule week (Sunday through Saturday).
    2. A pitcher may pitch a maximum of 4 innings in any 2 consecutive days.
    3. Once a pitcher is removed from the mound, he may not pitch again in that game.
    4. Pitchers will be removed from the mound if they hit 2 batters in one inning or 3 batters in a game.
    5. We will play with a count of 4 balls and 3 strikes. However after a pitcher walks three batters in an inning, the count will go to 6 balls and 3 strikes. A pitcher may not continue pitching after walking 5 batters in an inning.
    6. No balks shall be called.
    7. The pitching rubber will be at least 38 feet from the back of home plate but no more than 40 feet from the back of the plate. If the two teams can not agree, the smaller distance should be used.
    8. One pitch constitutes an inning.

  9. Base Distance:
    Bases should be at least 55 feet but no more than 60 feet apart. If the two teams can not agree, the smaller distance should be used.

  10. Overthrows:
    A runner is allowed to advance one additional base regardless if the ball goes out of play (dead ball territory) or is in the field of play (fair and foul ball territory).

  11. Time Limit on Game:
    No inning can start after 1 hour and 45 minutes from the scheduled start of the game. However, if weather and daylight conditions permit and no game is scheduled to be played on the field, every attempt should be made to finish a game. There is no extra innings in the regular season.

  12. Catching:
    Fathers shall catch behind the plate but the fielding pitcher has the option of covering home or letting the Manager/coach who is catching make the play.

  13. Mercy Rule:
    No scores will be kept so the mercy rule is not in effect.

  14. Stealing:
    1. No leading.
    2. No Stealing

  15. Dead Ball:
    The ball is dead when the ball is returned to the infield and the infielder is in control of the ball and calls time. Even though the play is dead, a base runner between bases will be granted the nearest base. This call is at the discretion of both team managers.

  16. Bunting:
    Bunting is not allowed.

  17. Standings:
    Standings will not be kept and no scores will be recorded. All teams will make the playoffs.

 

MANHASSET BASEBALL

THIRD GRADE BOYS RULES

  1. Regulation Game:
    All games are 6 inning games. A game is official after 3 1/2 innings if the home team is winning or 4 innings if the home team is losing.

  2. Number of Players:
    Defensive Team: The manager has the option of playing four players in the outfield. No short center fielder will be allowed. If a team has only 8 players, he has the choice of using a player from the opposing team to play the outfield. This must be agreed before the start of the game and the player who made the last out must play the field. This option must be used in every inning as long as he is fielding only 8 players

  3. Batting Order:
    1. An inning ends with three outs or once through the entire order, whichever comes first. If any team has fewer batters, that team will be allowed the same number of batters as the opposing team if they do not make 3 outs.
    2. Players must bat in the order that they are listed.
    3. Players coming to the game after the start of the game must be placed at the bottom of the lineup.

  4. Game Forfeit:
    A practice game should be played if a forfeit occurs. See rule 5a in the general rules regarding forfeits. Opposing team will supply needed players for the missing team. If both teams forfeit, the manager or managers will have use of the field during the scheduled time for either a practice or a "modified" game.

  5. On-Deck Batters:
    Only the batter may hold a bat. There is no swinging of bats by the on-deck batter or any player unless there is a protected on deck station (Valley Park).

  6. Tagging Up:
    Tagging up of only one base per runner will be allowed.

  7. Infield Fly Rule:
    Infield fly rule is not in effect.

  8. Pitching:
    1. Pitchers may pitch a maximum of 3 innings per game and a maximum of 6 innings per schedule week (Sunday through Saturday)
    2. A pitcher may pitch a maximum of 4 innings in any 2 consecutive days.
    3. Once a pitcher is removed from the mound, he may not pitch again in that game.
    4. Pitchers will be removed from the mound if they hit 2 batters in one inning or 3 batters in a game.
    5. We will play with a count of 4 balls and 3 strikes. However after a pitcher walks three batters in an inning, the count will go to 6 balls and 3 strikes. A pitcher may not continue pitching after walking 5 batters in an inning.
    6. Intentional walks are not permitted.
    7. No balks shall be called.
    8. The pitching rubber will be at least 42 feet from the back of home plate but no more than 44 feet from the back of the plate. If the two teams can not agree, the smaller distance should be used.
    9. One pitch constitutes an inning.

  9. Base Distance:
    Bases will be 60 feet apart.

  10. Overthrows:
    A runner is allowed to advance one additional base if the ball goes out of play (dead ball territory). If the ball is in field of play (fair and foul ball territory) the runner may advance at his own risk.

  11. Time Limit on Game:
    No inning can start after 1 hour and 45 minutes from the scheduled start of the game. However, if weather and daylight conditions permit and no game is scheduled to be played on the field, every attempt should be made to finish a game. There is no extra innings in the regular season.

  12. Catching:
    Players shall wear catcher's masks with a throat protector and full gear including catcher's mitt and protective cup behind the plate. Catcher's masks must be attached to helmets (skullcap). In order to speed up the game, when there are 2 outs in the inning, if the catcher in the next inning is a base runner on the field, the last batted out will pinch run.

  13. Mercy Rule:
    12 run mercy rule shall be played - if after 4 innings (or 3 ½ innings if home team is ahead) one team has a lead of 12 runs or more, the team with the least runs shall concede the victory to the opponent. If the visiting team has a lead of 12 runs or more, the home team must bat in its half of its inning.

  14. Stealing:
    1. No leading.
    2. No stealing.

  15. Dead Ball:
    The ball is dead when the ball is in the pitcher's hand and he is in the proximity of the pitching mound. This call is at the discretion of the umpire. Dead ball territory should also be discussed with the umpire before the game is started.

  16. Bunting:
    Bunting is not allowed.

  17. Standings:
    Standings will be kept as the following. Wins will count as 2 point's ties count as 1 point. Tie breakers are determined in the following order:
    1. a. Head to Head record.
    2. Fewest runs allowed in the regular season.
    3. Most runs scored in the regular season.

All teams will make the playoffs and will be seeded by their total number of points. This format was employed so that managers, coaches, players and parents can focus more on the development of each individual player, and less on the outcome of the games played during the regular season.


 

MANHASSET BASEBALL

FOURTH GRADE BOYS RULES

  1. Regulation Game:
    All games are 6 inning games. A game is official after 3 1/2 innings if the home team is winning or 4 innings if the home team is losing.

  2. Number of Players:
    Defensive Team: The manager has the option of playing four players in the outfield. No short center fielder will be allowed. If a team has only 8 players, he has the choice of using a player from the opposing team to play the outfield. This must be agreed before the start of the game and the player who made the last out must play the field. This option must be used in every inning as long as he is fielding only 8 players.

  3. Batting Order:
    1. An inning ends with three outs or once through the entire order, whichever comes first. If any team has fewer batters, that team will be allowed the same number of batters as the opposing team if they do not make 3 outs.
    2. Players must bat in the order that they are listed.
    3. Players coming to the game after the start of the game must be placed at the bottom of the lineup.

  4. Game Forfeit:
    A practice game should be played if a forfeit occurs. See rule 5a in the general rules regarding forfeits. Opposing team will supply needed players for the missing team. If both teams forfeit, the manager or managers will have use of the field during the scheduled time for either a practice or a "modified" game.

  5. On-Deck Batters:
    Only the batter may hold a bat. There is no swinging of bats by the on-deck batter or any player unless there is a protected on deck station (Valley Park).

  6. Tagging Up:
    Tagging up will be allowed.

  7. Infield Fly Rule:
    Infield fly rule is in effect. Runners advance at their own risk.

  8. Pitching:
    1. Pitchers may pitch a maximum of 3 innings per game and a maximum of 6 innings per schedule week (Sunday through Saturday)
    2. A pitcher may pitch a maximum of 5 innings in any 2 consecutive days.
    3. Once a pitcher is removed from the mound, he may not pitch again in that game.
    4. Pitchers will be removed from the mound if they hit 2 batters in one inning or 3 batters in a game.
    5. We will play with a count of 4 balls and 3 strikes. However after a pitcher walks three batters in an inning, the count will go to 6 balls and 3 strikes. A pitcher may not continue pitching after walking 5 batters in an inning.
    6. Intentional walks are not permitted.
    7. No balks shall be called.
    8. The pitching rubber will be at least 42 feet from the back of home plate but no more than 44 feet from the back of the plate. If the two teams can not agree, the smaller distance should be used.
    9. One pitch constitutes an inning.

  9. Base Distance:
    Bases will be 60 feet apart.

  10. Overthrows:
    A runner is allowed to advance one additional base if the ball goes out of play (dead ball territory). If the ball is in field of play (fear and foul ball territory) the runner may advance at his own risk.

  11. Time Limit on Game:
    No inning can start after 1 hour and 45 minutes from the scheduled start of the game. However, if weather and daylight conditions permit and no game is scheduled to be played on the field, every attempt should be made to finish a game. There is no extra innings in the regular season.

  12. Catching:
    Players shall wear catcher's masks with a throat protector and full gear including catcher's mitt and protective cup behind the plate. Catcher's masks must be attached to helmets (skullcap). In order to speed up the game, when there are 2 outs in the inning, if the catcher in the next inning is a base runner on the field, the last batted out will pinch run.

  13. Mercy Rule:
    12 run mercy rule shall be played - if after 4 innings (or 3 ½ innings if home team is ahead) one team has a lead of 12 runs or more, the team with the least runs shall concede the victory to the opponent. If the visiting team has a lead of 12 runs or more, the home team must bat in its half of its inning.

  14. Stealing:
    1. a. No leading.
    2. Stealing - 1 steal per runner each inning, 3 successful steals per team each inning.
    3. In between pitches, once the pitcher's foot is on the pitching rubber and he is ready to throw (has control of the ball), the runner(s) must return to their base(s). If the Pitcher is not on the rubber or does not have the ball, the runner(s) may leave the base and attempt a steal at his or her own risk. If the total number of individual or team bases have been reached no stolen base will be allowed.
    4. Additional bases on overthrows after an attempted steal will not be permitted. This is to encourage the catcher to make the throw down in an attempt to throw out the runner.
    5. A pitched ball returned to the pitcher by a catcher is a live ball and a steal or delayed steal may be attempted. Additional bases during that play will not be permitted.
    6. When a ball goes into dead ball territory during a pitch (i.e. a pitched ball bounces off the catcher and rolls into the dugout), all runners will advance one additional base and it also will not count in the individual or team stolen base total. This is to encourage the catcher to quickly retrieve the ball before it goes into dead ball territory.
    7. Stealing home is not allowed.
    8. When a pitch is thrown, the runner can only steal after the ball has passed home plate.
    9. With multiple runners, only the lead runner may steal. If the leading runner has already stole one base in the inning, the runner at first will be allowed to steal if the maximum number of steals per inning has not been reached.
    10. In order to speed up the game, when there are 2 outs in the inning, if the catcher in the next inning is a base runner on the field, the last batted out will pinch run. The total steals by the original player (the catcher) is used in determining his status as a base stealer.

  15. Dead Ball:
    The ball is dead when the ball is in the pitcher's hand and he is in the proximity of the pitching mound. This call is at the discretion of the umpire. Dead ball territory should also be discussed with the umpire before the game is started.

  16. Bunting:
    Bunting is allowed.

  17. Standings:
    Standings will be kept as the following. Wins will count as 2 points and ties count as 1 point. Tie breakers are determined in the following order.
    1. Head to Head record.
    2. Fewest runs allowed in the regular season.
    3. Most runs scored in the regular season.

All teams will make the playoffs and will be seeded by their total number of points. This all inclusive playoff format was employed so that managers, coaches, players and parents can focus more on the development of each individual player, and less on the outcome of the games played during the regular season


 

MANHASSET BASEBALL

FIFTH GRADE BOYS RULES

  1. Regulation Game:
    All games are 6 inning games. A game is official after 3 1/2 innings if the home team is winning or 4 innings if the home team is losing.

  2. Number of Players:
    Defensive Team: The manager has the option of playing four players in the outfield. No short center fielder will be allowed. If a team has only 8 players, he has the choice of using a player from the opposing team to play the outfield. This must be agreed before the start of the game and the player who made the last bated out must play the field. This option must be used in every inning as long as he is fielding only 8 players

  3. Batting Order:
    1. An inning ends with three outs
    2. Players must bat in the order that they are listed
    3. Players coming to the game after the start of the game must be placed at the bottom of the lineup

  4. Game Forfeit:
    A practice game should be played if a forfeit occurs. See rule 5a in the general rules regarding forfeits. Opposing team will supply needed players for the missing team. If both teams forfeit, the manager or managers will have use of the field during the scheduled time for either a practice or a "modified" game.

  5. On-Deck Batters:
    Only the batter may hold a bat. There is no swinging of bats by the on-deck batter or any player unless there is a protected on deck station (Valley Park).

  6. Tagging Up:
    Tagging up will be allowed.

  7. Infield Fly Rule:
    Infield fly rule is in effect. Runners advance at their own risk.

  8. Pitching:
    1. Pitchers may pitch a maximum of 3 innings per game and a maximum of 7 innings per schedule week (Sunday through Saturday)
    2. A pitcher may pitch a maximum of 5 innings in any 2 consecutive days
    3. Once a pitcher is removed from the mound, he may not pitch again in that game.
    4. Pitchers will be removed from the mound if they hit 2 batters in one inning or 3 batters in a game.
    5. We will play with a count of 4 balls and 3 strikes. However after a pitcher walks three batters in an inning, the count will go to 6 balls and 3 strikes. A pitcher may not continue pitching after walking 5 batters in an inning.
    6. Intentional walks are not permitted
    7. No balks shall be called.
    8. The pitching rubber will be 46 feet from the back of home plate.
    9. One pitch constitutes an inning.

  9. Base Distance:
    Bases will be 60 feet apart.

  10. Overthrows:
    A runner is allowed to advance one additional base if the ball goes out of play (dead ball territory). If the ball is in field of play (fear and foul ball territory) the runner may advance at his own risk.

  11. Time Limit on Game:
    No inning can start after 1 hour and 45 minutes from the scheduled start of the game. However, if weather and daylight conditions permit and no game is scheduled to be played on the field, every attempt should be made to finish a game. There are no extra innings in the regular season.

  12. Catching:
    Players shall wear mask with throat protector and full gear including catcher's mitt and protective cup behind the plate. Catcher's masks must be attached to helmets (skullcap). In order to speed up the game, when there are 2 outs in the inning, if the catcher in the next inning is a base runner on the field, the last batted out will pinch run.

  13. Mercy Rule:
    12 run mercy rule shall be played - if after 4 innings (or 3 ½ innings if home team is ahead) one team has a lead of 12 runs or more, the team with the least runs shall concede the victory to the opponent. If the visiting team has a lead of 12 runs or more, the home team must bat in its half of its inning.

  14. Stealing:
    1. No leading.
    2. Stealing - 2 steals per runner each inning, 4 successful steals per team each inning.
    3. Only one additional base per runner will be permitted on overthrows after an attempted steal. This is too encourage the catcher to make the throw down in an attempt to throw out the runner This additional base will count in both the individual and team stolen base totals.
    4. In between pitches, once the pitcher's foot is on the pitching rubber and he is ready to throw (has control of the ball), the runner(s) must return to their base(s). If the Pitcher is not on the rubber or does not have the ball, the runner(s) may leave the base and attempt a steal at his or her own risk. If the total number of individual or team bases have been reached no stolen base will be allowed.
    5. A pitched ball returned to the pitcher by a catcher is a live ball and a steal or delayed steal may be attempted.
    6. When a ball goes into dead ball territory during a pitch (i.e. a pitched ball bounces off the catcher and rolls into the dugout), all runners will advance one additional base and it also will not count in the individual or team stolen base total. This is to encourage the catcher to quickly retrieve the ball before it goes into dead ball territory.
    7. Stealing home is allowed.
    8. When a pitch is thrown, the runner can only steal after the ball has passed home plate.
    9. With multiple runners, only the lead runner may steal. If the leading runner has already stolen two bases in the inning, the runner at first will be allowed to steal if the maximum number of steals per inning has not been reached
    10. In order to speed up the game, when there are 2 outs in the inning, if the catcher in the next inning is a base runner on the field, the last batted out will pinch run. The total steals by the original player (the catcher) is used in determining his status as a base stealer.

  15. Dead Ball:
    The ball is dead when the ball is returned to the pitcher who is in control and standing on the pitching rubber. Even though the play is dead, a base runner between bases will be granted the nearest base. This call is at the discretion of the umpire. Dead ball territory should also be discussed with the umpire before the game is started.

  16. Bunting:
    Bunting is allowed.

  17. Standings:
    Standings will be kept as the following. Wins will count as 2 points and ties will count as 1 point. Tie breakers are determined in the following order.
    1. Head to Head record.
    2. Fewest runs allowed in the regular season
    3. Most runs scored in the regular season

All teams will make the playoffs and will be seeded by their total number of points. This all inclusive playoff format was employed so that managers, coaches, players and parents can focus more on the development of each individual player, and less on the outcome of the games played during the regular season.

MANHASSET BASEBALL

SIXTH GRADE BOYS RULES

  1. Regulation Game:
    All games are 6 inning games. A game is official after 3 1/2 innings if the home team is winning or 4 innings if the home team is losing.

  2. Number of Players:
    Defensive Team: The manager has the option of playing four players in the outfield. No short center fielder will be allowed. If a team has only 8 players, he has the choice of using a player from the opposing team to play the outfield. This must be agreed before the start of the game and the player who made the last bated out must play the field. This option must be used in every inning as long as he is fielding only 8 players.

  3. Batting Order:
    1. An inning ends with three outs.
    2. Players must bat in the order that they are listed.
    3. Players coming to the game after the start of the game must be placed at the bottom of the lineup.

  4. Game Forfeit:
    A practice game should be played if a forfeit occurs. See rule 5a in the general rules regarding forfeits. Opposing team will supply needed players for the missing team. If both teams forfeit, the manager or managers will have use of the field during the scheduled time for either a practice or a "modified" game.

  5. On-Deck Batters:
    Only the batter may hold a bat. There is no swinging of bats by the on-deck batter or any player unless there is a protected on deck station (Valley Park).

  6. Tagging Up:
    Tagging up will be allowed.

  7. Infield Fly Rule:
    Infield fly rule is in effect. Runners advance at their own risk.

  8. Pitching:
    1. Pitchers may pitch a maximum of 3 innings per game and a maximum of 9 innings per schedule week (Sunday through Saturday)
    2. A pitcher may pitch a maximum of 6 innings in any 2 consecutive days
    3. Once a pitcher is removed from the mound, he may not pitch again in that game.
    4. Pitchers will be removed from the mound if they hit 2 batters in one inning or 3 batters in a game.
    5. We will play with a count of 4 balls and 3 strikes. However after a pitcher walks three batters in an inning, the count will go to 6 balls and 3 strikes. A pitcher may not continue pitching after walking 5 batters in an inning.
    6. Intentional walks are not permitted
    7. No balks shall be called.
    8. The pitching rubber will be 46 feet from the back of home plate.
    9. One pitch constitutes an inning.

  9. Base Distance:
    Bases will be 60 feet apart.

  10. Overthrows:
    A runner is allowed to advance one additional base if the ball goes out of play (dead ball territory). If the ball is in field of play (fear and foul ball territory) the runner may advance at his own risk.

  11. Time Limit on Game:
    No inning can start after 1 hour and 45 minutes from the scheduled start of the game. However, if weather and daylight conditions permit and no game is scheduled to be played, on the field, every attempt should be made to finish a game. There is no extra innings in the regular season

  12. Catching:
    Players shall wear mask with throat protector and full gear including catcher's mitt and protective cup behind the plate. Catcher's masks must be attached to helmets (skullcap). In order to speed up the game, when there are 2 outs in the inning, if the catcher in the next inning is a base runner one the field, the last batted out will pinch run.

  13. Mercy Rule:
    12 run mercy rule shall be played - if after 4 innings (or 3 ½ innings if home team is ahead) one team has a lead of 12 runs or more, the team with the least runs shall concede the victory to the opponent. If the visiting team has a lead of 12 runs or more, the home team must bat in its half of its inning.

  14. Stealing:
    1. a. No leading.
    2. Stealing - 3 steals per runner each inning, 6 successful steals per team each inning.
    3. Only one additional base per runner will be permitted on overthrows after an attempted steal. This is too encourage the catcher to make the throw down in an attempt to throw out the runner. This additional base will count in both the individual and team stolen base totals.
    4. In between pitches, once the pitcher's foot is on the pitching rubber and he is ready to throw (has control of the ball), the runner(s) must return to their base(s). If the Pitcher is not on the rubber or does not have the ball, the runner(s) may leave the base and attempt a steal at his or her own risk. If the total number of individual or team bases have been reached no stolen base will be allowed.
    5. A pitched ball returned to the pitcher by a catcher is a live ball and a steal or delayed steal may be attempted.
    6. When a ball goes into dead ball territory during a pitch (i.e. a pitched ball bounces off the catcher and rolls into the dugout), all runners will advance one additional base and it also will not count in the individual or team stolen base total. This is to encourage the catcher to quickly retrieve the ball before it goes into dead ball territory.
    7. Stealing home is allowed.
    8. When a pitch is thrown, the runner can only steal after the ball has passed home plate.
    9. With multiple runners, only the lead runner may steal. If the leading runner has already stole three bases in the inning, the runner at first will be allowed to steal if the maximum number of steals per inning has not been reached
    10. In order to speed up the game, when there are 2 outs in the inning, if the catcher in the next inning is a base runner one the field, the last batted out will pinch run. The total steals by the original player (the catcher) is used in determining his status as a base stealer.

  15. Dead Ball:
    The ball is dead when the ball is returned to the pitcher who is in control and standing on the pitching rubber. Even though the play is dead, a base runner between bases will be granted the nearest base. This call is at the discretion of the umpire. Dead ball territory should also be discussed with the umpire before the game is started.

  16. Bunting:
    Bunting is allowed.

  17. Standings:
    Standings will be kept as the following. Wins will count as 2 points and ties will count as 1 point. Tie breakers are determined in the following order.
    1. Head to Head record.
    2. Fewest runs allowed in the regular season.
    3. Most runs scored in the regular season.

All teams will make the playoffs and will be seeded by their total number of points. This all inclusive playoff format was employed so that managers, coaches, players and parents can focus more on the development of each individual player, and less on the outcome of the games played during the regular season.