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Manhasset Baseball General
Rules
The rules set forth hereafter
are the official Manhasset Baseball General Rules , which shall
not be modified or amended by any umpire, commissioner, manager,
coach or director. These rules supersede the official little league
rules. Local rules are encouraged by the Little League to adjust
for local conditions.
" Official Regulations and Playing Rules" are in booklets and each
team manager is provided with a copy. All managers must be familiar with these
rules along with the general rules of the league and the specific rules of the
grade they coach. We also encourage all players and parents to read and become
familiar with both the Official Regulations and Playing Rules and the Local Rules
that may apply.
Boys Division
- PLAYER PARTICIPATION:
- Each child present at a game must play a minimum of three
full innings per six-inning game.
- Innings not have to be consecutive but no player shall
sit in 2 consecutive innings.
- All players must bat.
- If a player comes to the game after the start of the game,
the player will be placed at the end of the batting order
and must play at least 1/2 of the remaining innings in the
field. The only exception to these rules shall be in the
case of injury.
- If the team's manager for disciplinary reasons removes
a player from the game, it is the sole decision of the team’s
Manager as to whether that player shall re-enter the game.
- If a game is terminated prior to the 6th inning as a result
of darkness, inclement weather, or the mercy rule, the minimum
inning rule will be reduced for each inning not played.
- Any player may be taken from the game and returned to the
game at any field position.
- Each child must start every other game unless he misses
a game and thereby loses his turn.
- Every attempt should be made to rotate players from infield
and outfield positions.
- THE BATTER:
- Throwing the Batting Helmet: Any batter or runner
throwing off or lifting their helmet during a game will first
be given a warning. After the warning, if the same player
throws or lifts their helmet a second time, the player shall
be called out by the umpire.
- Throwing the Bat: A batter will only be given one
warning by the umpire for throwing his bat and will automatically
be out the next time he throws his bat either during the
same at bat or succeeding time at bat. The umpire shall be
the sole judge of whether the batter has thrown the bat.
- Illegal Bat: All bats shall conform to little league
bat rules. If a batter using an illegal bat becomes a runner
after hitting a fair ball, he shall be called out and the
runners shall return to the bases they occupied before the
player's at bat. The defensive team must appeal the play
to the umpire before the first pitch is thrown to the next
batter of either team, or before the umpires have left the
field if the at bat would otherwise have ended the game.
If the batter advances to first base without hitting a fair
ball (a walk or hit batter), then the batter shall not be
called out. An illegal bat must be removed.
- THE RUNNER:
- Base collisions: Any runner advancing to a base
where a fielder is waiting to apply a tag or force that runner
out, and has or is about to have possession of the ball,
must either avoid contact with the fielder, give himself
up or slide. If the runner makes contact with the fielder
without sliding, the runner is out and any other runners
may not further advance.
- Obstruction: Obstruction is defined as the act of
a fielder who, while not in possession of the ball or not
in the act of fielding the ball, impedes the progress of
any runner. A runner being obstructed by a fielder must attempt
to avoid or minimize contact even when the runner has the
right to the base or baseline. If a runner contacts a fielder
obstructing the runner with undo force, or in an attempt
to injure, the runner shall be called out. The umpire shall
have discretion to disqualify the runner.
- Safety bases: There shall be a "double safety
base" at first base.
- THE PITCHER:
- Maximum Innings: Pitchers may pitch a maximum of
3 innings per game
- Hit Batters: If a pitcher hits three batters in
one game or 2 batters in one inning (does not have to be
consecutive), he must be removed from the mound.
Intentional Walk: Intentional walks are not permitted. Any
pitch thrown in such circumstances will be ruled no pitch.
- Balks: There are no balks.
Exchange of Pitching Information: Prior to the start of the
game, Managers will exchange pitcher information, detailing
who has used eligible innings in that pitching week and
who has eligible innings remaining.
- Inning: One pitch constitutes an inning. Innings
pitched during rained out and incomplete games count towards
the total innings pitched allowed for the week.
- Pitcher Removed: Once a pitcher is removed from
the mound, he may not pitch again in that game.
- GAME PROCEDURE:
- Start Time: All games must be started within 15
minutes of the scheduled starting time where the field is
available.
- Minimum players: Any team with eight or more players
must start the game at the specified time and cannot delay
the start of the game to wait for a specific player or for
the manager. If a team has only 7 players, he has the choice
of using a player from the opposing team to play the outfield.
This must be agreed before the start of the game and the
player who made the last out must play the field. This option
must be used in every inning as long as he is fielding only
7 players.
- Game Forfeit: A forfeit must be ruled if a team
cannot field a legal team sixteen minutes after the scheduled
or field available starting game time. There can be no agreement
between managers to circumvent this rule. A practice game
should be played if a forfeit occurs. Opposing team will
supply needed players for the missing team. If both teams
forfeit, the manager or managers will have use of the field
during the scheduled time for either a practice or a "modified" game.
- Time Limits on Game: To avoid situations created
when an inning is not completed, no inning may start later
than 15 minutes before the end of the allotted game time
except in special circumstances with the approval of the
commissioner. This approval should be clearly indicated in
advance of the game. However, if weather and day light conditions
permit, and no game is scheduled to be played on the field,
every attempt should be made to finish a game. All games
are governed by these time limits and, regardless of the
status of the inning in progress, and must end no later than
the time duration specified. A new inning begins at the moment
the third out is made concluding the previous inning. There
is no extra innings in the regular season
- Official Game: A game will be official if 3 and
one half innings have been played and the home team is ahead
or, 4 innings when the home team is behind. If games are
suspended before they become official and the league can
arrange field availability, the game will be restarted from
the exact time of suspension at a later date and played to
completion. There is no such thing as a rain out or other
cause canceling innings already played. In all playoff and
championship games, once the game is started, the game must
be played to its full term unless terminated by mutual agreement
of both managers.
- Injured player: Any team starting a game with 9
uniform players and then loosing a player to injury during
the game will be allowed to play with 8 men. If less than
8 players are available, due to injury, the game will be
suspended and contingent on field availability, played at
a later day designated by the commissioner and using only
the original players. If a child leaves a game without being
injured and results in less than minimum required players,
a forfeit will called. If a team starts a game with eight
players and such game is suspended, only the same eight players
will be allowed to play if the game is continued at a later
date.
- Canceling Games: Only Grade commissioners or the
league appointed filed directors should cancel a game due
to inclement weather or poor field conditions prior to the
start of the game. Once the game starts, the umpire will
determine if a game should be delayed or suspended.
- Umpire No-Show: In the case of the umpire not showing
up for the game, the game the game should not be canceled.
If both team managers agree upon a substitute umpire, the
game will be played as normal. If one or both team managers
do not agree upon a substitute umpire, the game will be a
scrimmage game and not counted in the official standings.
- Batting Order: Players must bat in the order that
they are listed. Players coming to the game after the start
must be placed at the bottom of the lineup. The players will
bat through the entire lineup (all players in attendance)
before returning to the lead-off batter. A player who arrives
after the start of the game shall be placed at the end of
the batting order as presented to the opposing manager prior
to the start of the game.
- Scorebook: Each team must maintain a scorebook for
each game so as to avoid any confusion regarding the outcome
of the game. If needed, a commissioner has the right to go
back if needed to verify both pitching eligibility and player
participation. If there is a disagreement about the outcome
of a game, which cannot be resolved between the managers,
the scorebook of the home team will be considered to be the
official record of the game.
- Catching: Players shall wear catcher's masks with
a throat protector and full gear including catcher's mitt
and protective cup behind the plate. Catcher's masks must
be attached to helmets (skullcap). In order to speed up the
game, when there are 2 outs in the inning, if the catcher
in the next inning is a base runner on the field, the last
batted out will pinch run.
- Sponsor Responsibilities: Mangers must maintain
liaison with the team’s sponsors and, at a minimum,
provide the sponsor with the team’s schedule and insure
the sponsor receives a team plaque.
- Unauthorized Individuals: Mangers must keep unauthorized
persons out of the dugouts and on-deck areas
- Base Coach: The offensive team shall station two
adult base coaches on the field during its time at bat, one
occupying the first base coach’s box and one occupying
the third base coach’s box. The adult coaches may not
change bases once an inning has started.
- Base Coaches Making "Safe" Call on a Play: A
base coach making a "safe" call in an attempt to
influence the outcome of a play is considered to be in violation
of the code of conduct and therefore is subject to ejection.
It is the objective of this rule to create awareness among
the coaches so that this behavior is eliminated. An umpire
witnessing this act will provide one warning to that base
coach. On the second offense during that game, the umpire
will require that coach be replaced.
- Coaches Calling Balls and Strikes: Coaches calling
balls and strikes in an attempt to influence the outcome
of a pitch is considered to be in violation of the code of
conduct and therefore is subject to ejection. It is the objective
of this rule to create awareness among the coaches so that
this behavior is eliminated. An umpire witnessing this act
will provide one warning to that coach. On the second offense
during that game, the umpire will require that coach to be
replaced.
- On-Deck Batters: Only the batter may hold a bat.
There is no swinging of bats by the on-deck batter or any
player unless there is a protected on deck station (Valley
Park).
- Time Out: For defensive team all little league rules
shall be enforced. For offensive team only the offensive
team's batter or runner may ask the umpire for a time out
conference with the manager or coach. A time out may be granted
as set forth "as the announcement by the umpire of a
legal interruption of play during which the ball is dead.
A manager may not enter the playing area unless time is called
by the umpire. Should he do so when the ball is in play (either
batted or loose) penalties as follows will be enforced. If
the offensive manager enters the field without the umpire's
permission, the batter is out and all runners return to the
base that they occupied prior to the start of that particular
play. If the defensive manager enters the field without the
umpire's permission, all offensive players receive the last
safe base plus one and no additional out will be recorded.
- Attendance at Practices and Games: Players should
make every effort to make all practices. Any player that
cannot be present at a ball game shall notify the manager
at least 24 hours in advance. If a player misses two or more
consecutive games and/or team practices, player participation
rights can be waived subject to the approval of the grade
commissioner.
- Umpires Calls: The umpire’s call is final.
It is the responsibility of the team manager to support the
umpires. The manager or the coach is the only individual
permitted to discuss a matter with an umpire. Coaches, players,
parents of players and spectators may not hold discussions
with the umpire.
- Appeals: The umpire may appeal to the commissioner
only for a clarification of the rules and not appeal in the
case of a judgment call. Upon appeal, the commissioner may
clarify the rules for the umpire. Otherwise the game is in
the hands of the umpire. No manager may appeal an umpire
ruling directly to the commissioner. Judgment decisions of
the umpire are final and shall not be objected to by any
manager, coach or player. All protests of a rule interpretation
shall be made immediately to the umpire. Protests must be
made and resolved before the next pitch or play. Protests
not made before an intervening pitch or play shall not be
considered.
- Protest: If protest is requested, the protesting
manager must immediately make the umpire aware of his decision
to protest after the event and prior to the next pitch. It
must also be put into letter form to the attention of the
league administrator and/or president and the opposing manager
within 24 hours of the completion of the game. A check made
out to Manhasset Baseball for the sum of fifty dollars will
be written by the manager requesting a protest The league
administrator and or president shall than meet with the umpire,
the opposing manager, and the league commissioner(s), etc.
to establish a ruling. If the ruling is in favor of the protesting
manager the check will be returned.
- Ejection: If a player is ejected, the player shall
immediately leave the playing area (field, dugout, bullpen
etc.) before play continues, but may become a silent spectator
in the stands. In addition, the player is expected to attend
subsequent practices for behavior modification counseling.
The player shall not participate in the next scheduled game,
but may watch the game from the stands, but may not wear
the team uniform.
When a manager or coach is ejected, that individual shall
immediately leave the facility. In addition, that individual
shall have no contact with the team and shall be prohibited
from the playing field until the day after the completion
of the next scheduled team game.
It terms of parents or other spectators, if ejected they
shall immediately leave the facility. Refusal to do so may
result in the Umpires "calling" the game and other
sanctions being assessed on the team associated with that
individual.
- Standings: Standings will be decided by the best
overall winning percentage. Since a tie is allowed during
regular scheduled games, it will count as a 1⁄2 win
and a 1⁄2 a loss to properly reflect overall performance
of the team.
If winning percentages are the same, for 2 teams, place seating
will be determined by the following criteria;
Best record in head-to-head regular season play followed
by least runs allowed in head-to-head regular season play
followed by coin toss.
- Developmental Philosophy: All teams will make the
playoffs This format was employed so that managers, coaches,
players and parents can focus more on the development of
each individual player, and less on the outcome of the games
played during the regular season.
- Playoffs: Single elimination grade based playoffs
based on regular season settings. All playoff games will
have no time limits and will be played to conclusion unless
agreed to by the Boys Director of Baseball.
- CODE OF CONDUCT
- Generally: It is the duty of all the managers and coaches
to emphasize the proper ideals of sportsmanship, ethical
conduct and fair play under all circumstances. The values
to be derived from playing the game should be stressed and
actions that tend to destroy their value should be discouraged.
Courtesy should be shown toward opponents, official supervisors
and spectators. Efforts must be made to achieve a thorough
understanding and acceptance of the rules of the game and
the standards of this league. It is important for all to
recognize that the purpose of athletics is to promote the
physical, mental, moral, social and emotional well being
of the individual players. Everyone associated with the little
league should remember that these games are just games and
this concept should be kept in that perspective.
- The player: Players are expected
to demonstrate self-control and mutual respect at all times.
Avoid the use of crude or
abusive language or gestures in dealing with opponents, officials,
umpires or spectators. Accept victory with grace and defeat
with dignity. Place athletic competition in its proper perspective.
All players shall shake hands at the end of each game.
- The
Managers and Coaches: The manager and coaches are expected
to set a positive example both on and off the field. Recognize
that athletic competition is a means toward an end, not an
end in its self. Be prepared to win or lose. Always be positive;
encourage peak performance with in the rules of the game.
Command respect by personal attitude and behavior. Respect
the judgment of the umpires, although it is reasonable for
the manager to question umpire's decisions, and even to disagree,
the umpire's decisions must be accepted graciously. Encourage
good sportsmanship and remove players from the game who demonstrate
unacceptable behavior. Realize that their conduct will have
an affect on the players and their families.
Managing and coaching is a privilege, not a right. Managers
and coaches
serve at the discretion of the league. The league
may dismiss or remove any individuals a manger or a coach
at any time and without prior notice or warning if it determines
that such manager or coach has breached his or her commitment
to the league or the team, or that such dismissal or removal
is otherwise in the best interest of the league or the team.
{The following are non-exclusive examples of unacceptable
behavior which is violate of this code of conduct and which
may result in the dismissal or removal of a manger or coach:
(i) physical confrontation with a player, opponent, manager,
coach, umpire, or other official. (ii) Use of hostile, abusive
or other inappropriate language or gesture including profanity
and negative "cheering" (iii) unexcused lateness
or absence from practice or games, failure to hold regular
practices, or unauthorized canceling or rescheduling of games
due to bad weather, field condition, or any other reason;
and (iv) use of tobacco products, alcoholic beverages (including
beer), or other such products in the presence of players}
- Spectators: Spectators are expected to respect officials,
umpires, managers, coaches and players and extend all courtesies
to them. Refrain from disrespectful or abusive conduct.
Be quiet when players need total concentration. A team
is responsible
for the conduct of their respective spectators.
MANHASSET BASEBALL
SECOND GRADE BOYS RULES
The rules set forth hereafter are the official Manhasset Basebal Second Grade Division Rules which shall not be modified or amended by any umpire, commissioner, manager, coach or director. These rules supersede the Manhasset Baseball General rules
- Regulation Game:
All games are a maximum of six innings.
- Number of Players on the Field:
During the first half of the season, fathers will pitch. There
should be 4 other infielders plus a player at the pitcher's
mound. There can be up to 4 outfielders who must be at least
10 feet beyond the edge of the infield.
- Defensive coaches:
No more than two defensive coaches are
permitted on the playing field. These coaches are for instructional
purposes.
- Inning Rule:
Each half inning will end after the third
recorded out or after five runs have scored,
whichever occurs first.
- Game Forfeit:
Since there is no standing
in this
grade, there are no forfeits.
- Tagging Up:
Tagging
up will not be allowed.
- Infield Fly Rule:
Infield fly rule
is not in effect.
- Pitching Before Memorial Day:
Manager/Coach
will pitch to his/her own team in the first half of the season.
A player is placed
beside the pitching coach assuming the defensive position of
the pitcher. There will be no walks. Strikeouts from both swinging
and called strikes will be allowed. The pitcher/umpire should
use his or her best judgment when calling strikes, depending
on the ability of the batter. A batted ball is considered foul
if it does not travel 15 feet. If possible an arc should be
drawn on the infield prior to each game to show this distance.
The
pitcher/umpire should also control the tempo of the game by
calling time when appropriate. An attempt should also be made
to limit
excess or unnecessary base running and focus on the fundamentals
of baseball.
- Pitching Starting Memorial Day:
Pitchers may pitch
a maximum of 2 innings per game and a maximum of 5 innings per
schedule
week (Sunday through Saturday).
A pitcher may pitch a maximum of 3 innings in any 2 consecutive
days.
A pitcher will be allowed 5 pitchers per batter. After 5 throws
have been reached the father will pitch to the remaining batter.
The pitching rubber will be at least 38 feet from the back of
home plate but no more than 40 feet from the back of the plate.
If the two teams cannot agree, the smaller distance should
be used.
- Base Distance:
Bases should be at least 55 feet
but no more than
60 feet apart. If the two teams cannot agree, the smaller distance
should be used.
- Overthrows:
A runner is allowed to advance one
additional base regardless if the ball goes out of play (dead
ball territory)
or is in the field of play (fair and foul ball territory).
- Catching
coach:
A defensive coach will stay behind the catcher during
each inning. This defensive coach is in addition to the
two others allowed on the field.
- Mercy Rule:
No scores will
be kept so the mercy rule is not in effect.
- Stealing:
There is
no Stealing
- Dead Ball:
The ball is dead when the ball is
returned to the infield and the infielder is in control of the
ball and
calls
time. Even though the play is dead, a base runner between bases
will be granted the nearest base. This call is at the discretion
of both team managers.
- Bunting:
Bunting is not allowed. Swings
that are less than "full
swings" (at least 75% power) may be considered to be a
bunt attempt and called a strike whether contact is made with
the
ball or not. This is a judgment call made solely by the umpire/pitcher.
- Standings:
Standings will not be kept and no scores will be recorded.
All teams will make the playoffs.
MANHASSET BASEBALL
THIRD GRADE BOYS RULES
The rules set forth hereafter are the official Manhasset Baseball Third Grade Division Rules which shall not be modified or amended by any umpire, commissioner, manager, coach or director. These rules supersede the Manhasset Baseball General rules
- Regulation Game:
All games are 6 inning games. A game is official
after 3 1/2 innings if the home team is winning or 4 innings
if the home team is losing.
- Number of Players on the Field:
The
manager has the option of playing four players in the outfield.
No short center fielder
will be allowed.
- Inning Rule:
For innings one through four,
each half inning will end after the third recorded out or after
five runs have scored,
whichever occurs first. For the 5th, 6th, and any subsequent
inning of each game this practice does not apply.
- Tagging Up:
Tagging up of only one base per runner will be allowed.
- Infield
Fly Rule:
Infield fly rule is not in effect.
- Pitching:
Pitchers may pitch
a maximum of 3 innings per game and a maximum of 6 innings per
schedule week (Sunday through
Saturday)
A pitcher may pitch a maximum of 4 innings in any 2 consecutive
days.
Four balls to a batter constitute a walk. A pitcher may not continue
pitching after walking 6 batters in an inning.
The pitching rubber will be at least 42 feet from the back of
home plate but no more than 44 feet from the back of the
plate. If the two teams cannot agree, the smaller distance should
be
used.
- Base Distance:
Bases will be 60 feet apart.
- Overthrows:
A runner is allowed to
advance one additional base if the ball goes out of play (dead
ball territory). If the ball
is in field of play (fair and foul ball territory) the
runner may advance at his own risk.
- Mercy Rule:
12 run mercy
rule shall be played - if after 4 innings (or 3 1⁄2 innings
if home team is ahead) one team has a lead of 12 runs or more,
the team with the
least
runs shall concede
the victory to the opponent. If the visiting team has a
lead of 12 runs or more, the home team must bat in its
half of
its inning.
- Stealing Before Memorial Day:
There will be
no stealing.
- Stealing Starting Memorial Day:
Base runners may
steal second and/or third base on swinging strikes only. However,
the base
stealer may not advance from the stolen base on an overthrow
by the player. Other runners may advance at their own risk
but may not advance from the stolen base on an overthrow. A swinging
strike pitched ball returned to the pitcher by a catcher
is a
live ball and a steal or delayed steal may be attempted.
Under no circumstances may a base runner steal home.
- Leading:
Any
runner leaving the base early will be given a warning. If
that player during the game leaves the base early a second
time, he will be called out. The umpire must witness
this judgment call.
- Dead Ball:
The ball is dead when the ball
is in the pitcher's
hand and he is in the proximity of the pitching mound.
This call is at the discretion of the umpire. Dead ball territory
should
also be discussed with the umpire before the game is
started.
- Bunting:
Bunting is not allowed. Swings that are less
than "full
swings" (at least 75% power) may be considered to
be a bunt attempt and called a strike whether contact
is made
with
the
ball or not. This is a judgment call made solely by the umpire.
MANHASSET BASEBALL
FOURTH GRADE BOYS RULES
The rules set forth hereafter are the official Manhasset Baseball Fourth Grade Division Rules which shall not be modified or amended by any umpire, commissioner, manager, coach or director. These rules supersede the Manhasset Baseball General rules
- Regulation Game:
All games are 6 inning games. A game is
official after 3 1/2 innings if the home team is winning or 4
innings if the home team is losing.
- Number of Players on the
Field:
The manager can play with an maximum of nine players.
- Inning Rule:
An inning ends with three outs.
- Tagging Up:
Tagging up will be
allowed.
- Infield Fly Rule:
Infield fly rule is in effect. Runners
advance at their own risk.
- Pitching:
A pitcher may pitch a maximum
of 3 innings per game and a maximum of 6 innings per schedule
week (Sunday through
Saturday)
A pitcher may pitch a maximum of 4 innings in any 2 consecutive
days.
Four balls to a batter constitute a walk. A pitcher may not continue
pitching after walking 6 batters in an inning.
A pitcher may not continue pitching after walking 6 batters in
an inning.
The pitching rubber will be at least 44 feet from the back of
home plate but no more than 46 feet from the back of the plate.
If the two teams cannot agree, the smaller distance should
be used.
- Base Distance:
Bases will be 60 feet apart.
- Overthrows:
A runner is allowed to
advance one additional base if the ball goes out of play (dead
ball territory). If the ball
is in field of play (fear and foul ball territory) the runner
may advance at his own risk.
- Mercy Rule:
12 run mercy rule shall
be played - if after 4 innings (or 3 1⁄2 innings if home
team is ahead) one team has a lead of 12 runs or more, the
team with the least
runs shall concede
the victory to the opponent. If the visiting team has a lead
of 12 runs or more, the home team must bat in its half of its
inning.
- Stealing:
Stealing of all bases are permitted, however,
the base stealer may not advance from the stolen base on an
overthrow.
Other runners may advance at their own risk but may not advance
from the stolen base on an overthrow.
In between pitches, once the pitcher's foot is on the pitching
rubber and he is ready to throw (has control of the ball),
the runner(s) must return to their base(s). If the Pitcher is
not
on the rubber or does not have the ball, the runner(s) may
leave the base and attempt a steal at his or her own risk.
A pitched ball returned to the pitcher by a catcher is a live
ball and a steal or delayed steal may be attempted.
When a ball goes into dead ball territory during a pitch (i.e.
a pitched ball bounces off the catcher and rolls into the dugout),
all runners will advance one additional base. This is to encourage
the catcher to quickly retrieve the ball before it goes into
dead ball territory.
When a pitch is thrown, the runner can only steal after the ball
has passed home plate.
- Leading:
Any runner leaving the base
early will be given a warning. If that player during the game
leaves the base early a second
time, he will be called out. The umpire must witness this judgment
call.
- Dead Ball:
The ball is dead when the ball is in the pitcher's
hand and he is in the proximity of the pitching mound. This
call is at the discretion of the umpire. Dead ball territory
should
also be discussed with the umpire before the game is started.
- Bunting:
Bunting is allowed.
MANHASSET BASEBALL
FIFTH GRADE BOYS RULES
The rules set forth hereafter are the official Manhasset Baseball Fifth Grade Division Rules which shall not be modified or amended by any umpire, commissioner, manager, coach or director. These rules supersede the Manhasset Baseball General rules
- Regulation Game:
All games are 6 inning games. A game is official
after 3 1/2 innings if the home team is winning or 4 innings
if the home team is losing.
- Number of Players on the Field:
The
manager can play with a maximum of nine players.
- Inning Rule:
An inning ends with three outs.
- Tagging Up:
Tagging up will be
allowed.
- Infield Fly Rule:
Infield fly rule is in effect. Runners
advance at their own risk.
- Pitching:
A pitcher may pitch a maximum
of 3 innings per game and a maximum of 7 innings per schedule
week (Sunday through
Saturday)
A pitcher may pitch a maximum of 5 innings in any 2 consecutive
days.
Four balls to a batter constitute a walk. A pitcher may not continue
pitching after walking 6 batters in an inning.
The pitching rubber will be 46 feet from the back of home plate.
- Base Distance:
Bases will be 60 feet apart.
- Overthrows:
A runner is allowed to
advance one additional base if the ball goes out of play (dead
ball territory). If the ball
is in field of play (fear and foul ball territory) the runner
may advance at his own risk.Mercy Rule: 12 run mercy rule shall
be played - if after 4 innings (or 3 1⁄2 innings if home
team is ahead) one team has a lead of 12 runs or more, the team
with the least runs shall concede the victory to the opponent.
If the visiting team has a lead of 12 runs or more, the home
team must bat in its half of its inning.
- Stealing:
Stealing of
all bases are permitted and base runners may advance from a stolen
base at their own risk.
In between pitches, once the pitcher's foot is on the pitching
rubber and he is ready to throw (has control of the ball), the
runner(s) must return to their base(s). If the Pitcher is not
on the rubber or does not have the ball, the runner(s) may leave
the base and attempt a steal at his or her own risk.
A pitched ball returned to the pitcher by a catcher is a live
ball and a steal or delayed steal may be attempted.
When a ball goes into dead ball territory during a pitch (i.e.
a pitched ball bounces off the catcher and rolls into the dugout),
all runners will advance one additional base. This is to encourage
the catcher to quickly retrieve the ball before it goes into
dead ball territory.
When a pitch is thrown, the runner can only steal after the ball
has passed home plate.
- Leading:
Any runner leaving the base early
will be given a warning. If that player during the game leaves
the base early a second
time, he will be called out. The umpire must witness this judgment
call.
- Dead Ball:
The ball is dead when the ball is returned to
the pitcher who is in control and standing on the pitching
rubber.
Even though the play is dead, a base runner between bases will
be granted the nearest base. This call is at the discretion of
the umpire. Dead ball territory should also be discussed with
the umpire before the game is started.
- Bunting:
Bunting is allowed.
MANHASSET BASEBALL
SIXTH GRADE BOYS RULES
The rules set forth hereafter are the official Manhasset Baseball Sixth Grade Division Rules which shall not be modified or amended by any umpire, commissioner, manager, coach or director. These rules supersede the Manhasset Baseball General rules
- Regulation Game:
All games are 6 inning games. A game is
official after 3 1/2 innings if the home team is winning or 4
innings if the home team is losing.
- Number of Players on the Field:
The manager can play with a maximum of nine players
- Inning Rule:
An inning ends with three outs.
- Tagging Up:
Tagging up will be
allowed.
- Infield Fly Rule:
Infield fly rule is in effect.
Runners advance at their own risk.
- Pitching:
A pitcher may pitch
a maximum of 3 innings per game and a maximum of 9 innings
per schedule week (Sunday through
Saturday)
A pitcher may pitch a maximum of 6 innings in any 2 consecutive
days.
Four balls to a batter constitute a walk. A pitcher may not continue
pitching after walking 6 batters in an inning.
The pitching rubber will be 46 feet from the back of home plate.
- Base Distance:
Bases will be 60 feet apart.
- Overthrows:
A runner is allowed to
advance one additional base if the ball goes out of play (dead
ball territory). If the ball
is in field of play (fear and foul ball territory) the runner
may advance at his own risk.
- Mercy Rule:
12 run mercy rule shall
be played - if after 4 innings (or 3 1⁄2 innings if home
team is ahead) one team has a lead of 12 runs or more, the
team with the least
runs shall concede
the victory to the opponent. If the visiting team has a lead
of 12 runs or more, the home team must bat in its half of its
inning.
- Stealing:
Stealing of all bases are permitted and base
runners may advance from a stolen base at their own risk.
In between pitches, once the pitcher's foot is on the pitching
rubber and he is ready to throw (has control of the ball),
the runner(s) must return to their base(s). If the Pitcher is
not
on the rubber or does not have the ball, the runner(s) may
leave the base and attempt a steal at his or her own risk.
A pitched ball returned to the pitcher by a catcher is a live
ball and a steal or delayed steal may be attempted.
When a ball goes into dead ball territory during a pitch (i.e.
a pitched ball bounces off the catcher and rolls into the dugout),
all runners will advance one additional base. This is to encourage
the catcher to quickly retrieve the ball before it goes into
dead ball territory.
When a pitch is thrown, the runner can only steal after the ball
has passed home plate.
- Leading:
Any runner leaving the base
early will be given a warning. If that player during the game
leaves the base early a second
time, he will be called out. The umpire must witness this judgment
call.
- Dead Ball:
The ball is dead when the ball is returned
to the pitcher who is in control and standing on the pitching
rubber.
Even though the play is dead, a base runner between bases will
be granted the nearest base. This call is at the discretion
of the umpire. Dead ball territory should also be discussed
with
the umpire before the game is started.
- Bunting:
Bunting is allowed.

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